What’s BOSS About?
The BOSS program focuses on four main areas: Quality of Life, Community Service, Recreation and Leisure and Life Skills.
An emphasis on these pillars helps improve single Soldiers’ daily lives, connects them with their communities, and provides fun and engaging activities.

1. Quality of Life
BOSS gives single Soldiers a voice in improving their living conditions and overall wellbeing. The program works with leadership to address concerns and recommend solutions. Over the years, BOSS has led to improvements in
-
Barracks conditions and policies
-
Dining, transportation, and other on-post services
-
Fitness, recreation, and wellness programs

2. Community Service
BOSS gives Soldiers the opportunity to give back to their community through volunteer work. These activities build strong connections, develop leadership skills, and create a sense of purpose.
Volunteer activities include
- Assisting with local charity events and fundraisers
- Supporting military Family programs
- Helping at food banks, shelters, and youth programs
- Conducting environmental clean-ups and community improvement projects
And Soldiers benefit just as much as the community by
- Developing teamwork and leadership experience
- Building ties with local communities
- Growing personally and professionally

3. Recreation and Leisure
BOSS gets Soldiers out of the barracks and helps them make the most of their free time. Exciting trips, activities, and social events allow them a chance to relax, have fun, and build friendships.
Throughout the year, BOSS programs provide
- Hiking, kayaking, skiing, and other outdoor adventures
- Sports leagues, tournaments, and fitness challenges
- Game nights, concerts, movie nights, and other social events
- Group trips to popular destinations and other travel opportunities

4. Life Skills
Programs that include events which are either free or reimbursed and are designed to educate, license, or certify Soldiers in a wide variety of abilities for adaptive and positive behavior leading to lifelong tangible and intangible learning outcomes.